﻿using UnityEngine;
using System.Collections;



public class PlayerManagerDemo : MonoBehaviour {
    [SerializeField]
    private string _playerName="Test Player";
    [SerializeField]
    private int _playerAmmo=45;
    [SerializeField]
    private int _playerHighScore=400;

    public string playerName{ get { return _playerName; } set { _playerName = value; } }
    public int playerAmmo { get { return _playerAmmo; } set { _playerAmmo = value; } }
    [SerializeField]
    public int playerHighScore { get { return _playerHighScore; } set { _playerAmmo = value; } }
     
}
